Forge/Open Video
Roadmap · teaser (not live mastery)

Open Video

Motion is not “slides that move.” Different stack, different failure modes.

Course 03 (teaser). After Open Design: timelines, renders, captions, HyperFrames-first motion, Remotion when you want React-level control. Do not start here if you cannot ship a deck offline yet.

Prerequisite Open Harness Part I required. Open Design 01 strongly recommended (brief + stills + brand file).

At a glance

Static design vs motion stack — different success metric, different course.

Open Design (static)
Deck / image / post
Open offline in seconds
Success
File opens · brand matches

Course 02

Open Video (motion)
Timeline · render
Minutes per iteration
Success
Clean MP4 · audio · captions

Course 03 — different stack

Planned motion path
01
A Model
Timeline vs slides
02
B HyperFrames
Default
03
C Stills→motion
From Design
04
D Remotion
Advanced
05
E Studio habits
Render budget

Why not fold this into Design?

  • · Different success metric: rendered MP4 vs openable PPTX
  • · Different time cost: renders and iteration loops
  • · Different stack: HyperFrames / Remotion vs DESIGN.md + stills

Planned outline

A

Motion mental model

Timeline vs slide deck. Why iteration costs minutes, not seconds. When not to use video.

B

HyperFrames path (default)

HTML-native compositions on Hermes. Script → scenes → captions → MP4. One short piece end-to-end.

C

Stills into motion

Import Design 01 / Imagine keyframes. Storyboard before render. Kill weak frames early.

D

Remotion path (advanced)

React compositions and agent skills when you need code-level ownership and reuse.

E

Studio habits

Render budgets, naming, review before publish. Multi-agent video pipelines later — not day one.

Lab themes (coming)

Research themes we will turn into written labs — not a third-party video dump.

  • HyperFrames on Hermes — default open motion path
  • Short promo / keyframe spots (HTML + optional Three.js class effects)
  • Short film loop from generative stills (FLUX-class or Imagine frames)
  • Engine map only: P5 / Manim / TouchDesigner — pick zero or one later, not all